Making a Fireball Puzzle
/Nick details the creation of Wallhopper, the first “boss” puzzle for Fireball.
Read MoreNick details the creation of Wallhopper, the first “boss” puzzle for Fireball.
Read MoreNick details the puzzle creation process in Valley of Shadow.
Read MoreThe Goldilocks Method - How we began with a mammoth open-world idea and whittled it down into something that fits just right.
Read MoreLet Anthony help guide you through three very valuable lessons in Unity 3D that he's learned the hard way! Proper model prep for Outline shaders, Light Source adjustments, and Audio tweaks!
Read MoreAnthony walks you through basic level design foundations, including the reasoning for its utmost importance, and helps you clearly visualize the steps you should take to reach your next level for game design!
Read MoreA game studio that collaborates with organizations that have interest in, but no presence in the gaming industry, to create video games that are truly unique.